By Andrea Soler
This visual essay will show how remix – in the sense of appropriation – has been present in art history for centuries. Through a combination of digitally-collaged images and quotes about remix, this series of images addresses the question: Is the remix culture fundamentally at odds with older media institutions and practices?
The challenge of producing 20 images, instead of curating existing images, makes Gilberto Gil’s quote “Nobody creates in a vacuum” in RIP: A Remix Manifesto truly comprehensible. Taking, using and modifying existing content is now ingrained in our digital culture. Creating new content, even if it is a collage of existing one, could be daunting. However, this visual essay will illustrate how remix existed long before the advent digital media.
Flickr link to photo set:
https://www.flickr.com/photos/78193356@N07/sets/72157643387323723/
1. The following images will show how the act of remixing in the sense of appropriating to create something different has been around for centuries. These series of images mainly focus in the visual arts, while touching on fashion, music, technology and TV.
2. The remix is “a conscious process used to innovate and create. In fact, it’s no exaggeration to say that the cut-‘n’-paste culture born out of sampling and remixing has revolutionized the way we interpret the world” (Mason, 2008, p. 71).
3. The word “remix” is no longer about music alone, it is a fluid movement that captures how society participates and creates. According to Guertin (2012) “reflexive remixing creates a unique and original work from pre-existing parts” (p. 120).
Girl Talk photo by Moses Namkung CC / Chef John Horne by photo by Renée Suen CC
4. If “Remixing is about taking something that already exists and redefining it in your own personal creative space, reinterpreting someone else’s work your way” (Mason, 2008, p. 71), then remixing is present throughout history.
Food truck client: My father / Cropped gallery photo by Kyoss Magazin
5. The history of art is full of examples of how remixing existed long before the digital era. Most art movements know as “isms” like Realism, Impressionism, pointillism and Modernism are reactions and reinterpretations of previous artistic movements.
6. ...Impressionism was once controversial.
7. Creative expressions and avant-garde movements as Cubism have been met with opposition before being accepted. With the benefit of time we begin to understand the context of why these artistic changes happened, what triggered them and most importantly what they set in motion.
8. In 1913 Duchamp created the first ready-made by mounting a bicycle wheel on a stool, followed by the “Urinal” a few years later. Much like the remix, “ready-mades illustrate the proposition that the work of an artist consists essentially of the assembling of pre-existing materials” (Britt, 1989, p. 306).
9. After Duchamp everything was possible, including movements like pop art, which in the sixties appropriated popular images of mass culture and transferred them to the art world. Warhol is a good example.
10. Even controversial artist Damien Hirst and his famous formaldehyde shark, used Duchamp’s conceptual remix (appropriation) of existing materials/works as a foundation for his work. A few years earlier Jeff Koons had a similar approach with his “Three Ball 50/50 Tank.”
Shark photo by Gazanfarulla Khan C
11. In contemporary art almost everything is product of “spheres of influence across centuries of art history”(Guetin, 2012, p. 121). Contemporary art often refers to existing artwork to create a statement that is relevant to our time or to question previous beliefs. A creative spiral.
12. In a similar way that pop art appropriated images from mass culture and TV and brought them to the art world, so too we have seen how TV and movies have taken ideas and stories from books and comics.
13. This applies to arts, literature, music, theater, movies, TV and even fashion and media technology.
14. According to Mason (2008) fashion illustrates how encouraging remixing, copying, and reinventing can trigger creativity and innovation. “Without any intellectual property protection, a ferocious multibillion-dollar industry thrives and survives because designers share ideas and are free to remix the works of others (p. 96)
15. Says Gilberto Gil, Brazil’s former Minister of Culture during the RIP: A remix manifesto (2008).
16. Media technology is not an exception to this remix culture. In “Everything is a Remix – Case Study of the iPhone” (2014) Ferguson illustrates how despite iPhone’s innovation many of its initial functions purposely resembled other technologies (keyboard sounded like a typewriter, iBooks displayed on virtual shelves).
17. Ferguson (2014) says that as people got used to smartphone technology, Google’s Android operating system evolved Apple’s iPhone ideas moving away from resembling older technologies. In turn iPhones evolved Android’s ideas. According to Ferguson everything is remix.
18. Beyond technology’s fight for market share, remixing is about creating and participating for the joy of it. Guertin states “it is the experience of the act of sharing creation – the process of circulating – that has become the aesthetic of production for the multitude in a digital age”(2012, p. 124).
19. Creative Commons licenses are an option for creative people who like sharing their work and allowing others to make something different out of it. These licenses are meant to work alongside traditional copyright laws. Wonder what Warhol would have thought about it?
20. Can we say that the remix culture is fundamentally at odds with older media institutions and practices, when we have witnessed the presence of remix in centuries of art history and culture? Quoting Jean Luc Godard, Guertin (2012) highlights the essence of remix: it is were it takes us, its creative potential.
Godard photo by Garry Stevens CC
References:
Britt, D. (Ed.). (1989). Modern art: Impressionism to Post-Modernism. Spain: Bulfinch Press.
Ferguson, K. (2014). Everything is a remix – Case study of the iPhone [Video]. Retrieved from http://everythingisaremix.info/blog/everything-is-a-remix-case-study-the-iphone
Gaylor, B. (Director/Writer), EyeSteelFilm & National Film Board of Canada (Co-Producers). (2008). RIP: A remix manifesto. (Documentary). Canada.
Guertin, C. (2012). Digital prohibition: Piracy and authorship in new media art. New York, NY: Continuum International Pub.
Mason, M. (2008). The pirate’s dilemma: How youth culture is reinventing capitalism. New York, NY: Free Press.
Flickr link to photo set
https://www.flickr.com/photos/78193356@N07/sets/72157643387323723/
Showing posts with label NMN. Show all posts
Showing posts with label NMN. Show all posts
Friday, 4 April 2014
Saturday, 29 March 2014
Thursday, 27 March 2014
Nicole Basaraba's Storify: Transmedia
Overall I learned a lot about transliteracy, technobiophilia, and transmedia this semester. The New Media Narratives course really inspired my personal, professional, and academic pursuits. I wish there was a #NMN2.0 so I could learn more about these areas, but I will continue to do so on my own time. The following is a Storify highlighting three areas I focused my attention on in the #NMN course.
Labels:
digital storytelling,
NMN,
storify,
transmedia,
week 12
Wednesday, 26 March 2014
Diana Brown's Week #12 Review: Transliteracy
Here is my review of #transliteracy, which was an important #NMN course theme. I was able to find a range of sources across a variety of platforms (naturally!) about this topic. I think that this summary accurately captures what we learned about #transliteracy and builds on this topic with videos, tweets, blog entries, images, Facebook groups and slideshares. My #storify begins with working definitions of #transliteracy and moves into applications of #transliteracy in the realm of education. My storify ends with a thought-provoking quote about teaching and learning in our #transliterate 21st Century world. Enjoy!
Monday, 17 March 2014
Assignment #2 Collective Intelligence – The Impact and Benefits of Nature
By: Jonathan Krywulak
In this article, Naomi Lubick suggests that although past
research has made a compelling case for the healing affects of nature, the direct
causes related to “nature’s curative powers” (2013, p. 42) has been difficult
to determine due to the medial field largely overlooking it. Lubick references
E.O. Wilson who suggested nature’s restorative benefits to human beings is the
result of an evolutionary process between the natural world and the human
mind. This helps to explain our “innate
preference for such scenery and provide(s) clues as to why such scenes might
trigger restorative brain responses” (p. 42), even if those scenes are artificially
constructed. This can possibly explain why
simulated natural environments help people recover faster (deceases in heart
rate and stress) in hospitals or feel better in office settings. Artificial images of nature have the ability
to generate a response from the human brain that can result in a variety of
psychological and physical health benefits. According to Lubick, “faking nature will help us hone in on exactly
how the real things might be promoting healing, but more importantly, it might
help bring nature’s benefits to those of us trapped in places where nature
cannot follow” (p. 44). As technology advances, it will be
interesting to see how nature continues to be simulated in the not so natural
world.
Bjorn Grinde and Grete Grindal Patil examine the influence plants
and other aspects of the natural world have on the human mind. They suggest that like all other species,
humans “have been shaped by forces of evolution” (2009, p. 2333) and it was
particularly early in history that humans and the natural world were closely
united in order to survive. It was
during this time, according to Grinde and Patil, that plants became an integral
part of the human environment, thus evolving alongside the human mind. Based on this theoretical perspective it is
thought that humans “have adapted to live in a green environment” (p. 2333), and
any deviation away from the environment may result in unsettling affects such
as disease or reduced life quality. I
found this part of the article most interesting as provides a possible reason
as to why humans seem to be more calm, comfortable, and balanced (in mind,
body, & spirit) when they see or are around nature. By being close to plants, people are
experiencing what they always been accustomed to since early history. I think in many ways this serves to explain why
people have an urge to be around nature and why often times their health and
well-being benefit as a result of being around it. As noted by Grinde and Patil’s, “nature
appears to have qualities useful for stress relief, mental restoration, and
improved mood simply by being consciously or unconsciously “pleasing to the eye”
(p. 2336). Interaction with plants both
indoors and outdoors are encouraged as it serves to benefit the human body and
mind.
In this article, Peter Kahn questions whether or not it
matters for the physical and psychological wellbeing of humans that actual
nature is being replaced by technological nature. He argues that it does matter
and his analysis of the question raises the concern that as we move away from
actual nature “the baseline across generations for what counts as a full
measure of the human experience and of human flourishing” will be lowered. This may substantially affect the human connection
to the natural world and have a negative impact on the physical and psychological
well-being of humans. In his study using
plasma HDTV’s to simulate nature, Kahn came to the conclusion that real nature
is better than technological nature however technological nature is in many
ways better than no nature at all. The general trend provided by research
suggested that “interacting with technological nature provides some but not all
the enjoyments and benefits of interacting with actual nature” (2009, p. 41). I agree with this statement as I think technology can afford humans a lot of different opportunities to connect and experience the natural world. Various technological tools have the ability to create mood and provide
imagery that people can resonate with, however, I feel that interacting with real nature can generate greater benefits as it relates to physical and psychological well-being.
References
My Delicious
link:
https://delicious.com/jkreek
Lubick, N. (2013). Green fix. New Scientist, 218(2921),
42-44. Retrieved from http://www.sciencedirect.com/science/article/pii/S0262407913615018
Grinde, B., & Patil, GG. (2009). Biophilia: Does visual
contact with nature impact on health and well-being? International Journal of Environmental Research and Public Health.
6(9), p. 2332-2343. Retrieved from https://docs.google.com/a/ualberta.ca/file/d/0B21EMxFJbDZ6bnVuVldDQ28xbWs/edit?pli=1
Kahn, P., Severson, R., & Ruckert, J. (2009).
The human relation with nature and technological nature. Current Directions in Psychological Science, 18, p. 37–42. Retrieved
from http://depts.washington.edu/hints/publications/Human_Relation_Technological_Nature.pdf
Collective Intelligence: Assignment 2 - Is biophilia present in media technology and in our use of social media?
By: Andrea Soler
It has been 30 years since E. O. Wilson coined the term biophilia to talk about our “innate
tendency to focus on life and lifelike processes” (quoted by Thomas, 2013, p.
10). Today, we can see examples of this love
for life, as Wilson liked to describe it, everywhere in our architecture,
interior design and arts.
More than a tendency, Kellert and Wilson believe that biophilia
was “biologically encoded deep in our past at a time when sensitivity to
sensory signals was crucial to our survival” (p. 123). As the environment in which we need to survive
has changed, so have our manifestations of biophilia. Based on this, Susan
Thomas has developed the concept of technobiophilia
applying biophilia to technology (p. 12). From interfaces, game designs and
technological lingo, to our phenomenological experiences when we interact
online, Thomas says that there are many expressions of biophilia in our modern
technological life.
Elaborating on Thomas’s concept, I wonder if there is a
resemblance between lifelike processes and our use of media technology and
social media. To find some guidance to this question, I looked at three
research sources: Jussi Parikka’s theories about insect media, Christakis’s TED talk about how epidemics move through
social networks, and a video animation of how the flu virus enters and spreads
through the human body.
In his book “Insect media: An archeology of animals and technology” (2010) Jussi Parikka looks
at how insects and animals have been source of inspiration for military
technology and strategies, media technology, software design and even mass
communication. As an example, Parikka points out how in the 19th
century the telegraph system was compared to a spider web, not only because of
the threads of its cables but because of how the system functioned by sensing
the movement of information.
![]() |
| Photo by: Gradders52 CC License |
For Parikka (2010)
insect media is not about creating metaphors such as parasite computing or bug/virus
attack that aim to naturalize a cybernetic construction (p. xxi), for him
it is about animals and insects having media qualities themselves. If “media is
a contraction of forces of the world into specific resonating milieus” (p. xiv)
and animals and insects have the faculty to transmit, record and connect, then
media is not limited to human communication.
Parikka observes that insects “live in media,” as their
world requires them to be always sensing, interacting and transmitting, similarly
to how humans are always communicating through media technology (p.
xxvii). For Parikka the concept of media
is much broader than to be a human extension, for him animals and insects are
also media.
Moving from insects to epidemics, Nicholas Christakis and
James Fowler have been applying network theory to figure out “How social networks predict epidemics” as presented by Christakis during his
2010 TED talk. By looking at how humans connect through social networks, the
researchers have been able to observe and map how people influence each other
depending on their position in the network and their relationship. The study of
social networks can help visualize how social contagions, which can take the
form of germs, viruses, patriotism, altruism, religion, obesity, purchasing
trends, etc., works and spreads.
![]() |
| Christakis 2010 TED Talk - CC License |
Although the presentation focuses on how epidemics spread,
what is most interesting for the purpose of my question is to be able to
visualize how information moves within social networks. This presentation makes
me wonder if, in the same way that viruses survive by moving from one host to
the next by using social networks, have humans also learned to spread information
(news, gossip, opinions, trends, etc.) by mimicking this contagion behaviour in
their use of social media?
To see if there is indeed a resemblance in how viruses
spread and how we communicate through social media, I looked at Robert Krulwich
and medical animator David Bolinsky’s video “Flu attack! How a virus invades your body” (2009). This animation illustrates how the virus
enters the body and tricks the cells into making millions more viruses to
spread the viral information, while in the mean time the defense system reacts
and restores order.
To say that the way humans move information through social
media is similar to how a virus spreads based only on superficial associations
from a video is not possible. However, there are a few observations and
similarities that are worth mentioning. For example, the process of acceptance
of the virus into the cell by having the proper “key” seems similar to the
process of introductions into social networks. The way the virus spreads – by
making contact with other cells that create millions of copies of the same
virus – resembles how ideas or opinions are shared and spread in social media. Finally,
the way the body’s immune system reacts to restore order reminded me of how often
wrong information gets corrected within the network, usually by better-informed
individuals. Although these observations might be far-fetched, they could also
be food for thought.
![]() |
| Polio Virus - Photo by: Sanofi Pasteur - CC license |
In conclusion, the three sources indicate that there is
potential for further research in this area. Jussi Parikka’s theories show that
there are non-human biophilic
elements in media (although he does not use that term) and expands my narrow
view of media as a human tool.
Researchers study how epidemics spread using the same
network theories and mapping as they do for the diffusion of opinions,
innovations and behaviours. This suggests that there might be an association
between how different lifelike forms (such as viruses) and humans connect that
is worth exploring. This possibility is further reinforced when we compare and see
the similarities of how viruses move inside and outside the human body to
spread.
In particular, Parikka’s comment “could we not (only) ask
how nature is evident in our media cultures but what in media technology is
already present in nature” (Parikka, 2010, p. xxi) leads me to believe that
there are indeed technobiophilic
elements in our design of media technology and use of social media systems.
Reference list:
Christakis N. (2010). How
social networks predict epidemics. TED talk. Retrieved from:
Krulwich R. & Bolinsky’s D. (2009). Flu attack! How a virus invades your body [Video file]. Retrieved from:
Parikka, J. (2010). Insect media: An archaeology of animals and technology. Introduction: Insects in the
age of technology (pp. ix -xxxiv). Minneapolis:
University of Minnesota Press.
Thomas, S. (2013). Technobiophilia:
Nature and cyberspace. New York: Bloomsbury Academic.
Delicious account:
https://delicious.com/andreasolerpava
Labels:
biophilia,
epidemics,
insect media,
media,
NMN,
social media,
social networks,
technobiophilia,
virus
Sunday, 16 March 2014
Assignment 2 – Collective Intelligence
Bringing Nature to Kids through Technology
For this assignment I decided to look at the idea of using technology to help children experience nature. All three of the articles/ videos that I examined encompass the themes of nature, technobiophilia, and transliteracy.
In his TED talk “A teacher growing green in the South Bronx”, teacher Stephen Ritz talks about how he and his students teamed with Green Living Technologies, a company that develops technology for green roofs and green walls, in order to build an indoor edible wall in their South Bronx classroom. Green Living’s technology allows plants to grown in an urban setting, both inside and outside. Ritz states that the edible wall allowed all of his students to participate in this farming exercise. He says, “I wanted to figure out how I could get this kind of success into something small, like this, and bring it into my classroom so that handicapped kids could do it, kids who didn't want to be outside could do it, and everyone could have access…And lo and behold, we gave birth to the first edible wall in New York City” (Ritz, Jan. 2012). The food the students grew was served to students and teachers in the school cafeteria. Students were also encouraged to graze directly off the wall whenever they wanted. They had access to fresh vegetables during school hours that they grew themselves.
Ritz’s students were so inspired by their green wall, that they went on to build and design more walls and roofs, and they got paid for their efforts. Ritz discusses one case, which seems to embody technobiophilia, where his students designed and installed a green wall on the John Hancock building in Boston. Ritz states that “And my kids, from the poorest congressional district in America, became the first to install a green wall, designed by a computer, with real-live learning tools, 21 stories up” (Ritz, Jan. 2012). Some of Ritz’s students have become licensed Green Living installers, and have gone onto work with contractors in their neighborhood who build affordable housing. Through this introduction to green technology, and what they have learned about growing food, Ritz’s students have been able to transform their neighborhood, their school, and their future.
In her Ted talk “Using tech to enable dreaming” Shilo Shiv Suleman also discusses how children can use technology to enhance their experience with nature. Suleman states that she felt that technology was killing imagination. She felt that cellphones and digital cameras had “stopped us from dreaming. They stopped us from being inspired. And so I jumped…into this world of technology, to see how I could use it to enable magic as opposed to kill it” (Suleman, Dec. 2011).
Suleman did this by designing an interactive iPad app called Khoya, which allows children to become immersed in a digital fantasy adventure story. She states that she realized that the iPad was the perfect storytelling device – a transmedia storytelling device – because it could connect readers all over the world, plus the device can tell the way it’s being held, and it has a GPS so it can tell where the reader lives. She states that digital storytelling allows for transliteracy because “It brings together image and text and animation and sound and touch. Storytelling is becoming more and more multi-sensorial” (Suleman, Dec. 2011). In terms of technobiophilia, as part of the interactive digital story, readers are asked to go outside and take pictures with their iPad of nature – like flowers or leaves - and upload the photos online, where they can share with other readers around the world. Suleman states that “now with mobile technology, we can actually take our children outside into the natural world with their technology.” (Suleman, Dec. 2011). She feels that we are moving towards a world where nature and technology are becoming closer, stating that “We're bringing our children and ourselves closer to the natural world and that magic and joy and childhood love that we had through the simple medium of a story” (Suleman, Dec. 2011).
In her article “Get Your Students Outside With Technology”, Patty McGinnis discusses how technology, students and nature can be a ‘winning combination’. McGinnis writes how the creation on an interpretive trail helped her students interact with nature while using technology to “create a product that would be beneficial to the community” (McGinnis, p.59, 2014). This exercise allowed her students to become transliterate because it “addressed many 21st-century learning skills while making learning relevant and providing students with an authentic audience for their work” (McGinnis, p.59, 2014). Students were tasked with creating numbered posts that contained a quick response (QR) code to be placed along a nature trail. A QR code contains an embedded URL, that when scanned with a smart phone takes the user to a student created Web site. Each student made their own QR codes and created their own Web sites which contained text information, photos and student created videos explaining different points of interest along the trail.
During this exercise, students were required to become familiar with different types of technology, along with their life-sciences course content. Students were placed into small working groups, and each group had to record their point of interest along the trail on Google Sites. McGinnis explains that “Students were made editors of the site, which enabled them to add information about their point of interest to their page” (McGinnis, p.60, 2014). Students were encouraged to use "text, images, podcasts and videos when discussing their points of interest” (McGinnis, p.59, 2014) on their sites, plus they learned how to place a marker on their point of interest on Google Maps. This exercise seems like a great example also of Dr. Sue Thomas’s definition of technobiophilia, because students were encouraged to “achieve a ‘tech-nature’ balance through practical experiments designed to enhance…digital lives indoors, outdoors, and online” (Thomas, July 2013).
My Delicious site is: https://delicious.com/nawoods
References:
McGinnis, P. (2014). GET YOUR STUDENTS OUTSIDE WITH TECHNOLOGY!. Science Scope, 37(7), 58-64.
Ritz, S. (2012). A teacher growing green in South Bronx. Retrieved from https://www.ted.com/talks/stephen_ritz_a_teacher_growing_green_in_the_south_bronx
Suleman, S. (2011). Using tech to enable dreaming. Retrieved from https://www.ted.com/talks/shilo_shiv_suleman_using_tech_to_enable_dreaming?quote=1330
Thomas, S. (2013). Technobiophilia: Nature and Cyberspace. Retrieved from http://suethomasnet.wordpress.com/technobiophilia/
For this assignment I decided to look at the idea of using technology to help children experience nature. All three of the articles/ videos that I examined encompass the themes of nature, technobiophilia, and transliteracy.
In his TED talk “A teacher growing green in the South Bronx”, teacher Stephen Ritz talks about how he and his students teamed with Green Living Technologies, a company that develops technology for green roofs and green walls, in order to build an indoor edible wall in their South Bronx classroom. Green Living’s technology allows plants to grown in an urban setting, both inside and outside. Ritz states that the edible wall allowed all of his students to participate in this farming exercise. He says, “I wanted to figure out how I could get this kind of success into something small, like this, and bring it into my classroom so that handicapped kids could do it, kids who didn't want to be outside could do it, and everyone could have access…And lo and behold, we gave birth to the first edible wall in New York City” (Ritz, Jan. 2012). The food the students grew was served to students and teachers in the school cafeteria. Students were also encouraged to graze directly off the wall whenever they wanted. They had access to fresh vegetables during school hours that they grew themselves.
Ritz’s students were so inspired by their green wall, that they went on to build and design more walls and roofs, and they got paid for their efforts. Ritz discusses one case, which seems to embody technobiophilia, where his students designed and installed a green wall on the John Hancock building in Boston. Ritz states that “And my kids, from the poorest congressional district in America, became the first to install a green wall, designed by a computer, with real-live learning tools, 21 stories up” (Ritz, Jan. 2012). Some of Ritz’s students have become licensed Green Living installers, and have gone onto work with contractors in their neighborhood who build affordable housing. Through this introduction to green technology, and what they have learned about growing food, Ritz’s students have been able to transform their neighborhood, their school, and their future.
In her Ted talk “Using tech to enable dreaming” Shilo Shiv Suleman also discusses how children can use technology to enhance their experience with nature. Suleman states that she felt that technology was killing imagination. She felt that cellphones and digital cameras had “stopped us from dreaming. They stopped us from being inspired. And so I jumped…into this world of technology, to see how I could use it to enable magic as opposed to kill it” (Suleman, Dec. 2011).
Suleman did this by designing an interactive iPad app called Khoya, which allows children to become immersed in a digital fantasy adventure story. She states that she realized that the iPad was the perfect storytelling device – a transmedia storytelling device – because it could connect readers all over the world, plus the device can tell the way it’s being held, and it has a GPS so it can tell where the reader lives. She states that digital storytelling allows for transliteracy because “It brings together image and text and animation and sound and touch. Storytelling is becoming more and more multi-sensorial” (Suleman, Dec. 2011). In terms of technobiophilia, as part of the interactive digital story, readers are asked to go outside and take pictures with their iPad of nature – like flowers or leaves - and upload the photos online, where they can share with other readers around the world. Suleman states that “now with mobile technology, we can actually take our children outside into the natural world with their technology.” (Suleman, Dec. 2011). She feels that we are moving towards a world where nature and technology are becoming closer, stating that “We're bringing our children and ourselves closer to the natural world and that magic and joy and childhood love that we had through the simple medium of a story” (Suleman, Dec. 2011).
In her article “Get Your Students Outside With Technology”, Patty McGinnis discusses how technology, students and nature can be a ‘winning combination’. McGinnis writes how the creation on an interpretive trail helped her students interact with nature while using technology to “create a product that would be beneficial to the community” (McGinnis, p.59, 2014). This exercise allowed her students to become transliterate because it “addressed many 21st-century learning skills while making learning relevant and providing students with an authentic audience for their work” (McGinnis, p.59, 2014). Students were tasked with creating numbered posts that contained a quick response (QR) code to be placed along a nature trail. A QR code contains an embedded URL, that when scanned with a smart phone takes the user to a student created Web site. Each student made their own QR codes and created their own Web sites which contained text information, photos and student created videos explaining different points of interest along the trail.
During this exercise, students were required to become familiar with different types of technology, along with their life-sciences course content. Students were placed into small working groups, and each group had to record their point of interest along the trail on Google Sites. McGinnis explains that “Students were made editors of the site, which enabled them to add information about their point of interest to their page” (McGinnis, p.60, 2014). Students were encouraged to use "text, images, podcasts and videos when discussing their points of interest” (McGinnis, p.59, 2014) on their sites, plus they learned how to place a marker on their point of interest on Google Maps. This exercise seems like a great example also of Dr. Sue Thomas’s definition of technobiophilia, because students were encouraged to “achieve a ‘tech-nature’ balance through practical experiments designed to enhance…digital lives indoors, outdoors, and online” (Thomas, July 2013).
My Delicious site is: https://delicious.com/nawoods
References:
McGinnis, P. (2014). GET YOUR STUDENTS OUTSIDE WITH TECHNOLOGY!. Science Scope, 37(7), 58-64.
Ritz, S. (2012). A teacher growing green in South Bronx. Retrieved from https://www.ted.com/talks/stephen_ritz_a_teacher_growing_green_in_the_south_bronx
Suleman, S. (2011). Using tech to enable dreaming. Retrieved from https://www.ted.com/talks/shilo_shiv_suleman_using_tech_to_enable_dreaming?quote=1330
Thomas, S. (2013). Technobiophilia: Nature and Cyberspace. Retrieved from http://suethomasnet.wordpress.com/technobiophilia/
Collective Intelligence Assignment #2: Cyberspace and Cybersecurity
With the tremendous growth of the internet and the
proliferation of devices used for every aspect of our personal and business lives,
we must conclude that cyberspace and along with it, cybersecurity, are here to
stay. Cybersecurity has become a huge and very complicated issue.
The 1998 video “Caught in the Web: Staying Safe in
Cybersafe” (The Found Footage Festival, 1998) looks back on what
seems to be a simpler time while educating parents, kids and teens about the
dangers of online predators. Cyberspace safety issues regarding chat rooms,
games, shopping, viruses, pornography, criminals and child predators have
already been identified.
The 2014 CNBC News Report Video “Mistakes Businesses are still
making in Cyberspace” (CNBC, 2014) indicates that businesses
are complacent about cybersecurity and cyberspace safety of their intellectual
property and customer data. Very large companies such has Target and Barclays
have been hacked. This cybersecurity issue is not new; businesses simply have
not allocated resources to move cybersecurity issues to priority levels.
The Government of Canada Get Cyber Safe (Government of Canada, 2014) website showcases
thought leadership; it has an excellent framework of current resources to
educate parents, teens, and small/medium businesses. We all know that the
rapidly growing internet and cyberspace make the world smaller and very
connected. Everyone is involved: everyone needs to be part of the solution:
government, businesses and individuals. The biggest issue parents and teens now
face is cyberbullying: hating online has caused teenage suicides. In addition
this website links out to cyber-security risk pages for Mobile, Banking and
Finance, Social Networking, Email, Online Gaming and Entertainment, VoIP,
Downloading and File Sharing and Shopping Online. There is a Get Cyber Safe
Blog and more current resources for downloading. This website showcases how the
internet and cyberspace touches every aspect of our personal and business
lives.
The message is clear; the world has changed. Parents,
Teens, and businesses need to take ownership and work cooperatively with government agencies getting the
message out and learning how to live safely in our very complex and rapidly
evolving global, cyberspace world.
CNBC. (2014, February 18). Mistakes businesses are
still making in cyberspace. (J. Schlesinger, Producer) Retrieved March 16,
2014, from CNBC : http://www.cnbc.com/id/101419109
Government of Canada. (2014). Get Cyber Safe. Retrieved
March 16, 2014, from Get Cyber Safe:
http://www.getcybersafe.gc.ca/index-eng.aspx
The Found Footage Festival. (1998). Caught In The
Web: Staying Safe In Cyberspace. Retrieved March 16, 2014, from The Found
Footage Festival: http://www.foundfootagefest.com/2014/01/caught-in-the-web-staying-safe-in-cybersafe/
Collective intelligence Assignment #2 – Can social cataloguing aid library metadata creation?
Social tagging, or folksonomy (a portmanteau of folk and
taxonomy) coined by Thomas Vander Wal is a form of participatory literacy. It gained
popularity in 2003 with the social bookmarking site “del.icio.is” (Lu, Park
& Hu, 2010) and two of the largest websites employing social tagging and
focusing on books are LibraryThing and Goodreads. Social tagging is a process
where users add metadata often termed tags or keywords to content.
The three texts (book marked on my delicious account) I
chose to examine are:
- a YouTube video which shows how social tagging works in LibraryThing,
- a journal article that explores whether social tagging in LibraryThing is comparable or useful for expert-created subject headings for the Library of Congress, and
- a blog that outlines why Goodreads – which relies more on non-textual metadata – rather than LibraryThing is the largest social book sharing website.
These texts showed that social cataloguing, while
uncontrolled, can help: Internet users personalize their workflow, contribute
new terms to standardized library taxonomies, and help people form communities
online.
Video: “What is
social cataloguing?” – Tim Spalding
In this video Tim Spalding mocks his own ethos. He has Classics degree, but
describes his creation of LibraryThing as “Library Science practiced without a
degree”.
Spalding started LibraryThing
in 2005 and now it is a company based in Portland, Maine with over 1.7 million
users and 88 million books catalogued. It adds books from 690 libraries around
the world and from Amazon.
Spalding defines
social cataloguing as a situation where “personal cataloguing goes social”. His
definition is vague, but he explains that LibraryThing’s main purpose is for
personal cataloguing where users can add any tags they think describe the
book’s topic and content. It displays information in an ‘Excel sheet’ type format
with detailed information including book author, title, ISBN, book awards, and
other categories. Spalding emphasizes that LibraryThing does not suggest tags
so that users organically generate all the tags. With this system, users can search
for books and view and interact with someone else’s library allowing members to
grow into a community.
In addition to the
community aspect, Spalding notes that the personal cataloguing reveals a lot
about a person. The tag cloud shows users’ topical interests and the
statistical metadata provides users with insight about themselves.
Journal Article: “User Tags
versus Subject Headings: Can User-Supplied Data Improve Subject Access to
Library Collections?” - Caimei
Lu, Jung-ran Park, and Xiaohua Hu, Drexel University, USA
Lu, Park and Hu (2010) conducted a study comparing social
tags created by users from the LibraryThing website with the Library of Congress
subject headings determined by expert cataloguers. Since social cataloguing is
unregulated, researchers are concerned with the quality of the tags.
Figure 1. Benefits and limitations of expert-created compared
to socially-created metadata.
Expert created metadata (Library of Congress
subject headings)
|
Social cataloguing (LibraryThing tags)
|
|
Benefits
|
|
|
Limitations
|
|
|
Experts apply controlled vocabularies to metadata to
summarize resources after reading the books so this process is time consuming
and costly. The language used for Library of Congress subject headings (LCSHs) is
limited because it is often highly technical and specialized, which requires
users to have knowledge on these terms in order to search for books (Lu, Park
& Hu, 2010, p. 764).
Social tagging doesn’t involve any metadata standards and
users apply their own descriptors. Since this threshold is lowered, a large
number of resources can be tagged in a short amount of time (Lu, Park & Hu,
2010, p. 764). Social tags can include new popularized vocabulary, non-dictionaries
words, and words that have meaning only to the individual user.
For example, in del.icio.us we used the tags “NMN” and
“For:JessL” for this assignment so that we could find each other’s content and
links. However, these tags don’t really mean anything to anyone else who hasn’t
taken the course before. A study by Kipp and Campbell found that more than 16%
of del.icio.us tags were non-subject terms, which suggests that users want to
attach personal resource management information to documents or books to make
searching for them easier (Lu, Park & Hu, 2010, p. 772).
The key finding in Lu, Park and Hu’s study (2010) between
the two cataloguing systems is that “overlapping terms only comprise a small
portion (about 2.2%) of the entire tag vocabulary. That is, about 97.8% of
[user-generated] tags cannot be found in LCSHs for the same collection of
books” (p. 770). This demonstrates that uncontrolled tagging results in
limitless categories.
Lu, Park and Hu (2010) came to three main conclusions:
- “user-generated tags may help bridge the gap between professional and public discourse by providing a source of terms not included in authorized terminologies and controlled vocabularies […]
- social taggers might help enhance the subject access to library collections by describing library resources with terms different than those used by experts […]
- users view classification as a holistic process closely tied to themselves and their work” (p. 776-777).
In other words, although social
tagging is uncontrolled, it can help: contribute to expert-created metadata,
improve online search ability for books, and add an element of personalization
for individual users’ work.
Blog: “Social
cataloguing – a discussion on LibraryThing and Goodreads” – Simon
Barron, Librarian
LibraryThing and Goodreads are the two most popular social
cataloguing websites. Goodreads surpasses LibraryThing with approximately 17
million users and 550 million books (Barron, 2013), which raises the question
as to whether Goodreads is superior to LibraryThing.
Simon Barron notes that Goodreads focuses more on the social
networking aspect because it has a more visual interface than LibraryThing’s
text-based user interface. Barron’s description of the two networks can be
understood from a phenomenological perspective. Barron notes that design may be
a major factor in Goodreads’ popularity:
“Goodreads tends more towards the use of terminology related to cataloguing print materials and to old paradigms of organisation: 'shelves', 'friends', 'community' are familiar and comforting words associated with cosy, physical libraries and lovely, welcoming bookshops. LibraryThing, by contrast, uses words that actually apply to digital materials and which, while more technically accurate, are less welcoming: 'collections', 'members', 'contacts', etc.” (para. 10).
While Goodreads is more popular, LibraryThing’s metadata
provides more intelligent book recommendations for each user based on the books
in their library rather than Goodreads, which relies on the user attributing
star ratings (1-5).
Barron concludes that social cataloguing: allows users to
organize books quickly and easily, removes the reliance on trained cataloguers,
and makes cataloguing more subjective, democratized and social.
Conclusions
LibraryThing is advantageous for users because it: gives
them a personalized digital library where they can easily search for books
according to their own semantics, allows them to learn more about books they’ve
read, and provides greater insight into their own interests. LibraryThing’s
focus on organic user-developed tags creates categories or new taxonomies that
could potentially be used by libraries to enhance search ability for books. For
example, Spalding (in the second video) gives is the fiction genre “cyberpunk”
– a category not recognized by the Library of Congress, which instead uses the
“Science Fiction”.
Goodreads surpasses LibraryThing in terms of number of users
and books because the website design allows it’s users to engage in more
phenomenologically familiar and simplified book sharing and reviewing
practices. However, LibraryThing’s social cataloguing is superior because the
metadata provides better book recommendations and more detailed information on
titles.
There is potential for libraries to incorporate social
tagging into their cataloguing to improve search ability and user interaction.
For example, the University of Pennsylvania created ‘Penntags’, a locally
developed software for social bookmarking; the Ann Arbor District Library
developed the ‘Social Online Public Access Catalog’; and Danbury Library was
the first to incorporate LibraryThing widgets into its catalogue (Lu, Park
& Hu, 2010).
New media technologies allow users to create their own
‘narratives’ as they can assign personalized tags and meaning to works they’ve
read. They can do this quickly to a large volume of books and it allows them to
improve personal search efficiencies. This online participation (literary smart mob) democratizes
book taxonomy into a folksonomy and creates online communities and shared
knowledge, which contributes to everyone’s digital literacies.
References
Barron, S. (2013, August 6). Social cataloguing: a
discussion on LibraryThing and Goodreads. Undaimonia.
Retrieved from http://undaimonia.blogspot.ca/2013/08/social-cataloguing-discussion-on.html
LibraryThing. Retrived from https://www.librarything.com
Lu, C., Park, J., and Hu, X. (2010). User tags versus
expert-assigned subject terms: A comparison of LibraryThing tags and Library of
Congress Subject Headings. Journal of
Information Science, 36 (p. 763-779).
Spalding, T (Speaker). (2009, November 30). LibraryThingTim
[Episode 1/6]. What is Social Cataloging?
Retrieved from http://www.youtube.com/watch?v=kCU_UkUKZI8
Spalding, T (Speaker). (2009, December 1). LibraryThingTim [Episode 2/6]. What is Social Cataloging?. Retrieved from http://www.youtube.com/watch?v=Kt94e9mX320
Labels:
Assignment 2,
folksonomy,
for:JessL,
Goodreads,
LibraryThing,
NMN,
participatory literacy,
smart mob,
social bookmarking,
social cataloguing,
tagging
Subscribe to:
Posts (Atom)


